Day 2 Progress Post


Isolated Devlog #1:

I decided to make a little devlog to keep people entertained throughout the development process.

I'll start off with Unity's amazing URP system.

URP defaults fog, that makes you rip out your head for 2 days, because you have no clue why your emissive material is not emissive from afar!

I couldn't figure out it was the fog, and was about to just quit at that point. Thankfully I didn't.

Second of all, the controls.

I was thinking why is the spaceship turning at a degree instead of forwards.

I thought it was because I was using Transform.Translate();

So, I swapped it for position, however I never noticed I was not incrementing the position and instead setting it.

Confused why my spaceship wasn't moving, I swapped it back. 

Today I thought back, and yes I never incremented. And now it's finally fixed.

I will keep you updated with devlogs constantly(you, being the 2 people who find this page)

Cheers,

xsneon

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