Day 2 Progress Post
Isolated Devlog #1:
I decided to make a little devlog to keep people entertained throughout the development process.
I'll start off with Unity's amazing URP system.
URP defaults fog, that makes you rip out your head for 2 days, because you have no clue why your emissive material is not emissive from afar!
I couldn't figure out it was the fog, and was about to just quit at that point. Thankfully I didn't.
Second of all, the controls.
I was thinking why is the spaceship turning at a degree instead of forwards.
I thought it was because I was using Transform.Translate();
So, I swapped it for position, however I never noticed I was not incrementing the position and instead setting it.
Confused why my spaceship wasn't moving, I swapped it back.
Today I thought back, and yes I never incremented. And now it's finally fixed.
I will keep you updated with devlogs constantly(you, being the 2 people who find this page)
Cheers,
xsneon
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